Point Shaders
Elevate point-cloud renders instantly with procedural shaders
Effortlessly make your point clouds pop with zero textures and total control.
Why you need this
Years of R&D on real client work went into these shaders. Drop them in, twist a few knobs, and even the dullest scan snaps to life. Add motion, glow, and style without rebuilding node trees. Combine groups for endless bespoke looks that get attention.
What’s inside
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14 node groups total
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Shaders (10)
• Bands & Rings
• Emission+
• Matrix
• Noise Pattern
• Psychedelic Rings
• Radio Waves
• Rimlight
• Scan Line
• Tech Grid
• Twinkle -
Utilities (4)
• MV_IsAPoint (point detection)
• MV_Object Mapping++ (experimental texture coordinate control)
• Point-Cloud Mapper+ (stop mapping headaches, make points stick perfectly)
• Scene Time (previously only in geo nodes, now in shading!)
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Shaders (10)
- Sample point-cloud object to test looks instantly
- Asset-browser ready: thumbnails baked in
How it works
- Drag the .blend into your Asset Library
- In your Geometry Nodes setup add Set Material at the end
- Choose a shader node group and tweak color, speed, distortion, emission strength
- Hit render in Cycles (or Eevee for previews)
Mix utility nodes with shaders to create unique, intricate effects that go far beyond “just 10” presets.
Compatibility & requirements
- Blender 4.5+ ready (most features work on earlier 4.x versions).
- Cycles recommended for full fidelity (Eevee uses simplified point shapes)
- No textures required—pure math keeps files light and fast.
Grab the shader pack now and light up your point-cloud scenes today.
1 sale
Size
3.29 MB
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